Castlevania: Belmont's Curse Catacombs Walkthrough
Use this Castlevania: Belmont's Curse catacombs walkthrough to open the gate, follow Death Mark, collect weapons and Relics, and reach the Ferryman safely.
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Open the Catacombs Gate Beneath Paris
The gate beneath Paris leads to a mission to stop Dracula’s resurrection. This Castlevania: Belmont's Curse catacombs walkthrough takes you from the guardian keys to Death’s ritual, covering the wall markings and equipment along the way. Follow this Castlevania: Belmont's Curse catacombs walkthrough to keep moving toward the resurrection chamber while collecting the weapons, Relics, and fragments tucked into the underground route.
Story spoilers follow for Death’s encounter and the end of the Catacombs.
Before descending, you need the keys protected by the three soul-collecting guardians. Defeating The Fallen starts this objective, but its key alone cannot open the sealed entrance.
| Guardian | Location | Relevant rewards |
|---|---|---|
| The Fallen | Beyond the Path of the Rat | The Fallen’s Key, Holy Cross, Arcane Whip |
| Joan of Arc / The Warrior | Prison Tower | Another required guardian key |
| Medusa / The Prophetess | Serpent’s Lair beneath Holy Innocents’ Cemetery | Prophetess’s Key, Petrifying Gaze |
- Defeat The Fallen and learn about the other two guardians. Then place its gem in the sealed door.
- Complete the Prison Tower objective involving The Warrior. Collect the guardian’s key before returning.
- Find Medusa beneath the cemetery. Enter the Fountain of the Lost around halfway across Holy Innocents’ Cemetery to drop into the Serpent’s Lair.
- Use the Mirror of Life on the right before approaching Medusa’s room at the bottom left.
- Return to the Catacombs Gate after collecting all three keys. Open it and descend to begin Stop the Resurrection.
Against Medusa, drop to the lower platforms when she draws back and her eyes flash. During her extended attack sequence, move to the opposite raised platform; when the large rock settles below, shelter behind it against the sweeping gaze.
Before leaving the guardian areas, check that you have:
- The Fallen’s Key and the other two guardian keys.
- Arcane Whip for grappling traversal.
- Petrifying Gaze from Medusa’s Arcana.
Official page: Castlevania: Belmont's Curse (konami.com)
Catacomb Entrance and Path of the Abyss
The opening stretch introduces two Relics with very different triggers. One rewards fighting at dangerously low health; the other grants movement speed after a kill. Neither requires you to change your equipment immediately.

For this portion of the Castlevania: Belmont's Curse catacombs walkthrough, sweep each chamber for its pickups before proceeding deeper.
| Area | Pickup | Effect or purpose |
|---|---|---|
| Catacomb Entrance | Brave Heart Fragment | Permanent improvement |
| Catacomb Entrance | Specter’s Whisper | Increases damage by 30% while health is below 20% |
| Catacomb Entrance | XP statue | Grants experience when destroyed |
| Path of the Abyss | Mourning Bead | Increases movement speed by 35% for 7 seconds after a kill |
| Path of the Abyss | XP statue | Grants additional experience |
- Explore Catacomb Entrance for the Brave Heart Fragment. Collect it alongside the XP statue before moving on.
- Open the chest containing Specter’s Whisper. Check its low-health requirement before deciding whether to equip it.
- Use the save point before descending farther.
- Continue into Path of the Abyss. Collect Mourning Bead from its chest and destroy the area’s XP statue.
- Proceed toward Charnel Galleries.
Specter’s Whisper supplies a substantial damage increase, but its trigger leaves little room for mistakes. Avoid deliberately draining your health to activate it. Keep healing available and let survival determine when to recover.
With Mourning Bead equipped, account for the speed increase after defeating an enemy. Use the seven-second window to reposition through an occupied passage, and adjust your movement before committing to the next jump.
Mirrors of Life restore health, replenish potions, and save your progress. They also respawn many wandering enemies. Activate the mirror you intend to return to: dying sends Rose to the last mirror used, rather than whichever happens to be closest.
Pickups to check before leaving:
- Brave Heart Fragment and Specter’s Whisper.
- Mourning Bead.
- Both opening-area XP statues.
Charnel Galleries to Chamber of Whispers
Charnel Galleries provides the navigation clue that carries you through the underground maze. Speak with the spirit to receive Death Mark, a clue associated with The Shadow.

The spirit describes souls being dragged toward the Altar of Bones. Their victims left markings along the walls, giving Rose a trail through the passages.
Study the symbol in the spirit’s memory, then look for it in the environment. Use your map to track chamber names and branching passages while following those markings.
| Area, in route order | What to do | Pickup to check |
|---|---|---|
| Charnel Galleries | Speak with the Death Mark spirit | XP statue |
| Crossroads of the Dead | Search the chest | Pair of Longswords |
| Gallery of Teeth | Continue toward Chamber of Whispers | XP statue |
| Chamber of Whispers | Collect the fragment before continuing | Wise Heart Fragment and XP statue |
- Speak with the spirit in Charnel Galleries. Examine the Death Mark symbol before continuing.
- Collect the XP statue and follow the marked passages toward Crossroads of the Dead.
- Open the chest containing the Pair of Longswords.
- Continue through Gallery of Teeth. Destroy its XP statue along the way.
- Search Chamber of Whispers for the Wise Heart Fragment and another XP statue.
- Move onward toward Jaws of Limbo.
The Pair of Longswords has ATK 25, a combo extension built around timed inputs, and the special action Blade Flurry. Follow the weapon’s displayed input timing rather than repeatedly pressing attack without a rhythm.
Practice that timing against ordinary enemies before carrying the weapon deeper underground. If your current weapon feels more comfortable, keep it equipped until you have learned the new combo.
The navigation checkpoint in this Castlevania: Belmont's Curse catacombs walkthrough is Death Mark. If you keep circling back to Charnel Galleries, revisit the symbol and inspect the passage walls as you advance. Check the map at branches to connect the environmental trail with the chamber names.
Pickups to check:
- Pair of Longswords in Crossroads of the Dead.
- Wise Heart Fragment in Chamber of Whispers.
- XP statues in Charnel Galleries, Gallery of Teeth, and Chamber of Whispers.
Jaws of Limbo to Hall of the Fallen Angels
The lower route passes through Jaws of Limbo, Throat of Hell, and Blood Pits before reaching Hall of the Fallen Angels. Two more Relics appear here, followed by an equippable Whip.

This stretch of the Castlevania: Belmont's Curse catacombs walkthrough contains several equipment decisions. Read each trigger carefully: kill bonuses, guard-break effects, and maximum-range damage all ask you to fight differently.
| Equipment | Location | Stat or effect |
|---|---|---|
| Necro Charm | Chest in Jaws of Limbo | Increases damage by 25% for 3 seconds after a kill |
| Ebony Claw | Chest in Throat of Hell | Extends guard-break stun duration by 50% |
| Whip | Chest in Hall of the Fallen Angels | ATK 25; extra damage at its farthest striking point; Whip Drag |
- Search Jaws of Limbo for Necro Charm. Destroy the XP statue in this area.
- Continue into Throat of Hell. Collect Ebony Claw and the Wise Heart Fragment.
- Use the save point before Blood Pits. Recover and review your equipment before proceeding.
- Move through Blood Pits and collect its two XP statues.
- Enter Hall of the Fallen Angels and open the Whip chest.
- Continue toward Death’s ritual chamber.
With Necro Charm equipped, defeat one enemy and use the brief damage window against another nearby target. Its bonus lasts only three seconds. Avoid building your plan around activating it against an isolated opponent without additional enemies to kill.
For Ebony Claw, focus on enemies whose guards you can break. Use the extended stun to land attacks or establish distance before they recover. The Relic’s effect depends on a successful guard break.
The Whip rewards spacing. Keep the target near the end of its reach, then reposition as enemies approach. Standing close enough for another weapon’s combo can leave the Whip’s stronger tip beyond your opponent.
The equippable Whip and Arcane Whip are separate tools. The chest provides a combat weapon; Arcane Whip is the earlier ability used for grappling traversal.
Before approaching the ritual, check for:
- Necro Charm and Ebony Claw.
- The Wise Heart Fragment in Throat of Hell.
- Both Blood Pits XP statues.
- The Whip in Hall of the Fallen Angels.
Death’s Ritual and the Route to the Ferryman
Death waits at the end of the descent, where the souls gathered across Paris are feeding Dracula’s resurrection. Rose’s Belmont blood becomes part of that ritual.
The first confrontation with Death ends in a scripted defeat. Continue through the encounter and its story sequence. Collecting another Relic or switching weapons will not change it into a conventional boss victory.
| Stage | What happens | Your next action |
|---|---|---|
| Death’s confrontation | Rose challenges the ritual | Continue through the encounter |
| Resurrection sequence | Dracula returns and Trevor intervenes | Follow the story scenes |
| Underground departure | Rose must leave the Catacombs | Proceed toward Collapsed Path of Orpheus |
| Ferryman encounter | The Ferryman offers passage onward | Continue toward the surface and Dracula’s Castle |
- Approach Death and continue through the confrontation.
- Watch the resurrection sequence. Trevor intervenes, but Dracula’s return has already succeeded.
- Follow the departure route toward Collapsed Path of Orpheus.
- Speak with the Ferryman and continue the crossing.
- Resume the journey toward Dracula’s Castle through Justice District.
The Ferryman also mentions stolen passage coins. Keep that request in mind as you continue exploring; your immediate route leads onward from the underground chambers.
At this point, the Castlevania: Belmont's Curse catacombs walkthrough transitions from stopping the ritual to reaching the castle. Follow the departure route after the story scenes instead of retracing the entire dungeon to prepare for another attempt at the same scripted encounter.
Before leaving, review the equipment and fragments collected in this Castlevania: Belmont's Curse catacombs walkthrough. Keep the Pair of Longswords’ timing and the Whip’s spacing requirements in mind when choosing your next combat weapon.
FAQ
What do I need to open the Catacombs Gate?
Collect the three guardian keys associated with The Fallen, Joan of Arc’s The Warrior objective, and Medusa’s The Prophetess objective. The Fallen’s Key alone leaves the entrance sealed.
How do I follow Death Mark through the Catacombs?
Examine the symbol revealed by the spirit in Charnel Galleries, then follow the matching wall markings toward the Altar of Bones. Use the chamber order in this Castlevania: Belmont's Curse catacombs walkthrough alongside your map to track your progress.
Can I defeat Death and prevent Dracula’s resurrection here?
The initial confrontation ends in a scripted defeat, and Dracula’s resurrection proceeds. Continue through the following story scenes to advance.
Where do I go after Death’s ritual?
Head toward Collapsed Path of Orpheus and meet the Ferryman. His crossing carries the journey onward toward the surface, Justice District, and Dracula’s Castle.
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Castlevania: Belmont's Curse Fast Travel: Full GuideLearn Castlevania: Belmont's Curse fast travel, find the Ferryman's Wharf, and use Mirrors of Life to revisit unlocked locations across Paris and beyond.Join the community
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